SUGGESTED LESSON STRUCTURE
- playing the game
SUITABLE FOR: Students aged 12 and above
ESTIMATED TIME: approximately 1 hour (or longer if you choose to include some exercises).
SUBJECTS: [Climate Call / country-specific name] can be used in a wide range of subjects, such as science, technology, engineering, mathematics, physics, chemistry, biology, geography, and social science. The game is also suitable for cross-curricular exercises.
GOAL: Students gain an increased understanding of the climate issue and how various products and services that we consume in our daily lives impact the climate.
MATERIALS AND TOOLS: You need the [Climate Call / country-specific name]. We suggest that you familiarize yourself with the rules of the game before the lesson, so that you can help the students if questions arise.
1. Introduce the game Country-specific name
Look at the instruction video to introduce the [Climate Call / country-specific name] card game and the rules of the game
2. Play the game
a) Classic version: Follow the instructions in the instruction video.
b) Collaborative version (optional): Each group (consisting of two teams) takes turns drawing a card from the deck and collectively decides where to place the card on the emissions line. Which group can successfully place the most cards before they make two mistakes?
3. Classroom reflection
Let the whole class reflect on thoughts and questions that arose during the game.
4. Positive trends
End the lesson by showcasing a few real-world examples from around the globe (whether they are minor or major, local or distant) that demonstrate the ongoing climate transition. Let the students also contribute with positive examples.
OPTIONAL ADDITIONS FOR CONTINUED LEARNING
5. Do one or more exercises
Choose from our selection of exercises (click on the button below).